And also hard
The current version looks like this: (with better looking fur sim, will fix the jumping problem later)
This is the first version, which has problem. The fur stick to the body, so I tried to fix it by using other way to simulate it and got even funnier result.
The butterfly rig was created in Maya. Originally, I only wanted to use Unreal Engine, but I groomed it using the newly learned software Houdini. So why not try rendering the character moving solely in Houdini? "Grooming on an animated character and interacting with other vellum objects". I talked to my teacher and made this into my assignment.
Finally, as an easter egg, I put this funny picture of the simulation goes wrong here.